POV-Ray : Newsgroups : povray.general : colefax hair-mesh and 3.5? : Re: colefax hair-mesh and 3.5? Server Time
3 Aug 2024 14:18:20 EDT (-0400)
  Re: colefax hair-mesh and 3.5?  
From: Warp
Date: 4 Feb 2004 14:36:32
Message: <402149bf@news.povray.org>
Tom Melly <fam### [at] tomandlucouk> wrote:
> I want to add hair to a mesh. Anyone got any advice? I've got Warp and Chris
> C.s mesh compressor and the hair include, but afaik they are not compatible
> with 3.5

  That depends on whether you are using a mesh or a mesh2.
  If you are using a mesh then there's no problem.

  If you are using a mesh2, you'll need the newest beta version of the
mesh compressor to convert it. Unfortunately if the mesh2 has uv-coordinates
the macros have yet to be updated to support the new pcm format. It shouldn't
be too difficult to update them yourself, though...
  Also only the windows version of the program is available during
beta testing, sorry... :)

  You can download it at:
http://www.cs.tut.fi/~warp/WinMeshcomp30_beta3.zip

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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